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Spidren

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Spidren. 2014. Play. Source. Processing.js.

“…while Octodad plucked out a gentle, family-friendly melody on heartstrings, Spidren does anything but. If you fail to protect your multi-segmented legs by flailing about using almost your entire keyboard, your bizarrely adorable younglings will STAB YOU TO DEATH WITH YOUR OWN FEET…” -Rock, Paper, Shotgun

“…Made in under 52 hours during the Train Jam from Chicago to GDC SF… I didn’t expect Spidren to be that gruesome, especially with the little critters smiling all the while…” -IndieGames.com

Octodad: Dadliest Catch

Octodad: Dadliest Catch is the sequel to the splash hit, Octodad! This time, our cephaloprotagonist has gotten himself in a bind between his wife’s mounting mistrust, and a disastrous trip to the local aquarium! Are you dad enough to control the titular octopus father as he strives to hide his nautical nature from his family while keeping his tangled tentacles intact?

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Octodad: Dadliest Catch. Young Horses. 2014. Steam. PS4. http://octodadgame.com


“…Watching Octodad: Dadliest Catch being played at E3 on a PlayStation 4, you notice one thing that separates it from virtually every other title on the show floor. Rather than seeing stoic, expressionless faces on its players, you see laughter and ear–to–ear smiles…” - Michael McWhertor, Polygon

“…The game is both fun and funny, but that only gets you halfway. Whether it’s imposter syndrome, social anxiety, hiding something, or just feeling like sometimes you give something your best and it’s not enough… Octodad taps into a deep primal fear of being something that’s “other” and trying to hide it. When you combine innovative controls, pleasant aesthetics, with a universal sense of fear you end up with a great game…” - Ben Kuchera, Penny Arcade Report

“…come PAX time, a stroll through the Indie Megabooth has the power not just to restore faith in the creative direction of the industry but also to find the gems that allow us to become fanboys again. This year, that game for me was Octodad: Dadliest Catch…” - Holly Green, Destructoid

“…Regardless of its inspiration, Octodad might just be gaming’s first slapstick comedy. You can’t help but smile as you watch your fish-man stumble around a chapel as he tries to remain inconspicuous during his own wedding…” - Marty Silva, 1UP

Like All the Other Dads. 2011.

Octopus and a Dad. 2011.

East Makes Waste (EP). 2011.
Eastern Washington University.

Octodad Portrait. 2011. Adobe Photoshop.

Octodad Portrait. 2011. Adobe Photoshop.

Octodad

I was one of six programmers selected for the DePaul Game Experience team that worked for five months conceptualizing, prototyping, and coding a polished 2011 Independent Game Festival student entry. Octodad had an incredible reception upon release and was selected out of 283 student games as one of the eight 2011 IGF Student Showcase winners. I was responsible for integrating the soft body dynamics and rope constraint PhysX code into the C++ graphics engine we used to create Octodad’s body.  I programmed the fallback graphics options and shader level 2.0 HLSL shaders, and the operating system specific code, including file systems, GLSL conversion, and the OS X port.  I also did some of the more technical GUI features like video resolution options, and multiple aspect ratio correction.  I worked closely with the artists on asset specifications and rewrote a Maya .X exporter python script to be Maya 2011 compatible.

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Octodad. 2011 IGF Student Showcase Winner. Download. http://octodadgame.com

Octodad is an award-winning adventure game about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about a day of his life. His existence is a constant struggle, as he must master mundane tasks with his unwieldy boneless tentacles while simultaneously keeping his cephalopodian nature a secret from his human family.


“…The game’s as free as it is bizarre and charming…” -Joystiq.com

“…Challenge yourself with mundane tasks nearly impossible to perform with a set of      tentacles…” -Kotaku.com

“…the concept is an absolute joy…” -PCGamer.com

“…the indie game that stole my heart…” -G4TV.com

“…Best Of Indie Games: The Greatest Dad in the World…” -Gamasutra.com

“…It’s the best slapstick routine I’ve seen in a game, period…” -GamersWithJobs.com

acid couch

Acid Couch. 2010. Flixel, Photoshop and Mr. Doob. Source.

John Murphy and I made this flash game for a two week Indie City Games game jam with the theme “things that fly.” It is a text adventure game about helping a friend get through a bad drug experience.

Controls:
1. Get Anna to the top of couch mountain so that she can leap to victory.
2. Click and drag anywhere on screen to move the tractor beam eye. This eye will help Anna complete her journey.
3. Click on the other eye to keep Anna going. If you don’t do this she will get tired and have some problems.
4. Avoid the creatures. They destroy your eyebrow/lifeforce.
5. Click rapidly on teal eye with the tiny pupil if you think the game is broken.
6. If you have epilepsy you should probably not play this game, because there are flashing lights and patterns.
7. Press ‘p’ to pause or unpause the game.

Bear Poop Bear. 2010. PhysX soft body dynamics. Music: Superbacana by Caetano Veloso.

Doo Wop. 2010. West Town Boys.

Big Ben. 2010. West Town Boys.

Ground Up

I did the artwork for this iPad game entry for Project Night Light.

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Ground Up. 2010. Adobe Photoshop and ArtRage. iOS.

Christmas Time is for Feelin' Good. 2009. McKinney & Son.

cocograph

I created this open source tile map editor for the popular Cocos2d Python game framework. It uses the kytten gui library.image

Cocograph. 2009. Download (Requires Python 2.6 and Pyglet 1.1). Source. Documentation.

The Ultima 6 Project . 2009. The GIMP.

Copyright © 2012 Devon Scott-Tunkin.